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Using ModelLoader

You can use ModelLoader by dragging a compatible file into TheEngine.

TypeSupported Formats
Models.fbx, .obj
Textures.png .tga .jpg

Caution

If TheEngine does not find ModelLoader on startup, it will warn you when you try to convert files.

Compressing Textures

It is important to use the correct BCn compression for a given texture type.

A guide for this is provided below:

TypeUse For
BC1Colour maps
BC4Height maps, font atlases, grayscale images
BC5Normal maps
BC7High-quality colour maps