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ModelLoader

Note

ModelLoader is now integrated into TheEngine, and future releases of TheEngine will have it bundled.

ModelLoader is used to convert your normal model and animation files (.fbx, .obj, etc) to .mesh and .anim files that the engine can read. This is very much like what Unreal does with its UASSET files.

ModelLoader is also used to compress game textures into the BCn format so they can be directly loaded to and decompressed on the GPU. You can read more about the BCn file format here.

The latest version of ModelLoader can be downloaded from the repo.