Materials
Note
We are in the process of changing the format of materials, but the process for creating materials should remain largely the same.
Materials in TheEngine are very basic. You just need to specify the textures (albedo, normal, etc) and hit save.
Creating Materials
Creating materials is relatively straightforward. Once a material is created, it will be immediately available to apply.
Applying Materials
Materials can be applied to mesh components and skeletal mesh components.
Deleting Materials
There is currently no way to delete materials in-engine. To delete a material, navigate to Content/Materials and delete the material’s .mat and .meta file.
Caution
Before deleting a material, ensure that it isn’t being referenced anywhere!