Animations
To add an animation, you need to add an Animation Player Component. In order to add this component the object must already have a skeletal mesh component.
Animations are supported to up 100 bones, and have a max bone influence of 4.
Applying an Animation
Caution
Be very careful when applying an animation. If the number of bones between the animation and the skeletal mesh do not match, the engine will (currently) crash!
Removing an animation
Caution
Do NOT remove the skeletal mesh component before removing the animation player component. This will cause the engine to crash!
Simply remove the animation player component from the object.